

Secondary abilities such as lightning spells are your bass drum and cymbals. Shooting and reloading are your snares and toms. It might sound terrifying if, like me, you have all the natural tempo of a tumble dryer, but it’s irresistible in action.īPM is theoretically about valkyries purging Asgard of demon invaders, but really it’s a cunningly disguised drum kit simulator, drenched in raw, oversaturated colours and set to an easily-grasped 4/4 time signature.

Miss a beat and you’ll misfire, falling behind enemies whose attacks are also synced to the score. Awe Interactive’s BPM: Bullets Per Minute borrows from actual music games by having you perform every action besides movement to a background beat, as indicated by a collapsing diamond reticule. Players of classics such as Halo operate as much by ear as eye, internalising the cadences of fire rates and reload times. S hooter games have always had a sneaking love affair with rhythm.
